UV2UV : the UV based texture morphing tool by Spacymen


UV2UV has a completely new texture creation approach : it acts like a morphing tool.
A source texture file is needed in order to produce a new target texture file.

To do so, UV2UV also needs a source and a target .OBJ files (usually of the same object but with different UV coordinates).
Based on the UV matching of these two .OBJ files, a new bitmap can be produced from the source texture file.