UV2UV : the UV based texture morphing tool by Spacymen

System requirements Microsoft Windows 95/98/NT/2000/ME/XP
Size on disk Less than 2Mb (Extra space for texture creation needed depending on bitmaps size)
Video board 16 bits color depht / 24 bits or more recommended
Other A Microsoft compatible mouse and keyboard

 

SUPPORTED FILE TYPES
INPUTS (Read)
OUTPUTS (Write)
Microsoft bitmap .BMP
YES (Mandatory)
YES (Mandatory)
Alias Wavefront .OBJ
YES (Mandatory)
YES (Optional)
Mtllib .TXT
NO
YES (Optional)
Back
Next


Tests performed on a Pentium 4 2.6Ghz with 512Mb of RAM.
UV2UV precision is set to 4 (default).

Texture size / .OBJ size
1024 x 1024
2048 x 2048
1000 faces
59 seconds
4 minutes 02 sec.
10.000 faces
1 minute 03 sec.
4 minutes 04 sec.
100.000 faces
1 minute 10 sec.
4 minutes 15 sec.
500.000 faces
2 minutes 06 sec.
4 minutes 45 sec.
1 M faces
3 minutes 13 sec.
2 M faces
22 minutes 42 sec.


Back
Next



 

UV2UV : the UV based texture morphing tool by Spacymen

Summary of UV2UV versions and their evolutions.
(Last release is V1.2)

Version
New features added
Major corrections
V1.0
First DOS release
 
V1.1
"
  • Incorrect UV matching in some cases
V1.2
(Actual release)
  • Windows GUI
  • Help files
  • None
Back
Top