System requirements | Microsoft Windows 95/98/NT/2000/ME/XP |
Size on disk | Less than 2Mb (Extra space for texture creation needed depending on bitmaps size) |
Video board | 16 bits color depht / 24 bits or more recommended |
Other | A Microsoft compatible mouse and keyboard |
SUPPORTED FILE TYPES
|
INPUTS (Read)
|
OUTPUTS (Write)
|
Microsoft bitmap .BMP
|
YES (Mandatory)
|
YES (Mandatory)
|
Alias Wavefront .OBJ
|
YES (Mandatory)
|
YES (Optional)
|
Mtllib .TXT
|
NO
|
YES (Optional)
|
Tests performed on a Pentium 4 2.6Ghz with 512Mb of RAM.
UV2UV precision is set to 4 (default).
Texture size / .OBJ size
|
1024 x 1024
|
2048 x 2048
|
1000 faces
|
59 seconds
|
4 minutes 02 sec.
|
10.000 faces
|
1 minute 03 sec.
|
4 minutes 04 sec.
|
100.000 faces
|
1 minute 10 sec.
|
4 minutes 15 sec.
|
500.000 faces
|
2 minutes 06 sec.
|
4 minutes 45 sec.
|
1 M faces
|
3 minutes 13 sec.
|
|
2 M faces
|
22 minutes 42 sec.
|
Summary of UV2UV versions and their evolutions.
(Last release is V1.2)