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Post-editing a texture (iterative process)
INTRO : Prepare your work STEP 1 : Make a "cylindrical" mapping STEP 2 : Make a "cylindrical" texture STEP 3 : Modify the "cylindrical" texture STEP 4 : Reverse to initial mapping STEP 5 : Only keep the modified parts STEP 6 : Import and render STEP 7 : Keep going
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